The lore also makes mentions to the empire being shady and involved in "black magic". Yeah, so I wanted to turn tech-mining industry into structure. "After five years" is if you want to extract every last bit from a scattered ruin. But, as someone who carries the same key ships through most of their play through, I thought it would be a worthwhile addition. Increased monthly drops for smaller ruin sizes 0. you how much finished building if you have any orders from your heavy industry facilities as well as your loot from tech mining. A mine explodes when it hits shield or hull, or when the nine's ten second timer goes off. Keep in mind lowering fuel cap and the compromised storage would be extra rough, and that all these problems and low burn. 2D RPG/Trade/Fleet Combat GameTech Level OP Wing Size Broadsword: Heavy Fighter Low Tech 8 3 Cobra: Bomber High Tech 15 1 Claw: Fighter High Tech 8 5 Dagger: Bomber High Tech 18 3 Gladius: Fighter Midline 6 2 Khopesh: Bomber Low Tech 12 2 Longbow: Bomber High Tech 12 2 Mining Pod: Drone Low Tech 0 4 Piranha: Bomber Low Tech 10 3 Perdition: Bomber Low Tech. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Wall collapse that had buried a co worker under 4 foot of brick. Look for all kinds of derelict Domain probes, mining stations, research stations, and orbital habitatis. 400 crew onboard beginning of the month; mining vessels in front of fleet list (elite crew only) with 237 veterans and 27 regulars in the cargo haulers, tugs and surplus; lost 52 veteran crew; ended up with 171 extra elite end of month. ticktockbent • 1 yr. 2D RPG/Trade/Fleet Combat Game. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony. Drugs are exported as long as the AI has a demand for it (Mining) not until you stop importing organics. speedup- gives a battle speed up good when is just clean up in battles or easy win. 4476 Posts 61 Topics. leaving the colonists cripplingly low on both food and the knowledge necessary to build and maintain advanced technology. Its shipsystem increases damage done by fighters of all types. He is now home with his family (Shore Beam Rolled) 100 yr old building. You build domain archaeology on a world with ruins. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al Gebbar. ago. Step four: Lose every ship. It used to be called Starfarer. Re: [0. I'm off exploring, 10K ore already in my hold from prior finds, when I encounter a mining station carrying 20K ore in it. " Powered by SMF 2. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. 1] Slightly Better Tech-Mining. -Shatterer Artillery, fire shells arcing into the z-axis, also has a neat crosshair. By becoming a member, you'll instantly unlock access to 2 exclusive posts. Author Topic: MOVED: [0. All of the current special items have uses in modifying certain industries. You can also find extra rare loot as it is excavated. Advertisement Coins. Does Slightly better tech mining still work? I want to add this mod but it says that it's outdated will it still work properly? I've heard that the outdated version crashes and the up to date one is rolled into the author's building collection, which is only available on the StarSector discord. Pteroma - Shield tanking cruiser, can pack quite a punch. # 0 - Alternates between low tech, midline and high tech sprites. Hazard mining incorporated also adds pirate ships. Arcadia is a small system with one Hegemony and two Independent markets. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. 95), My Tech Mining Industry in a pop. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. even if you don't intend on going to that location right now. low/mid/high tech in. 14865315874. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option) Avoiding Luddic Path CellsA Star Fortress is a tough opponent by itself. Updated the hulls frequencies to make some of the ships less uncommon. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. Changed a file name to help Linux users. * Footnote: Why you'd install even a beta core in tech mining I really don't. ago. Get a few dedicated cargo, fuel, and personell ships. Thank you, I found it. And the planet name is bob. Special Items are particularly notable for their unusual uses. Titan AE. 95. 1a] Unknown Skies by Tartiflette [0. I’ve got a really good sector (minus only being able to find one pristine nanoforge from scavenging and tech-mining) and I want to be able to share it since I’ve found at least 5 (don’t have my computer on me at the moment so I can’t check how many there actually are) Terran worlds (one of which is 50% hazard if you colonize then abandon quickly) but I. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and. There is an NPC in bars to talk to that offers BP's, random tho. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. Added Cassicus-class escort destroyer (high-tech). There is also a mod in beta called exiled space on the unofficial starsector discord but it also has many bugs ad it's still under construction. Setting up a colony with tech mining has a net cost of $135,000. Go to starsector r/starsector • by Aleksandrovitch. -The Redentor capital ship, large low tech capital ship with great firepower. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. 9ggggggg Mod, the choice for serious players seeking advanced features and…. " ~ Folly of Greed, Jebidiah Exalted. However, the upkeep cost is limited to 1…. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. Mid Tech is amazing if you have the star fortress upgrade. Colony Management 3: Having the flexibility to colonise systems with multiple planets, and still being able to create tech mining outposts is a big enough draw for me. Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuff. The Gargoyle is a large defense drone deployed by. You'll need to either raid Culann repeatedly to get the blueprints, or take a Tri-Tachyon commission. Mining Lasers are a poor man's PD laser equivalent, having longer range but horrible damage. However, the upkeep cost is limited to 1. Alliances offer mutual assistance in times of war. Also consider Better Tech-Mining (By Yunru). But that's silly for most players. ** 1% of people doing the tech-mining (so 10k people). Check the storage of your colonies. This is basically the backbone of my fleet. . High-tech favors energy weapons and bombers. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. You don't have cookie cutter builds because the game isn't strictly about combat. Someone will probably correct me below, so check their comment too. Starsector > Mods > [0. Mining Drones: increase their radius to 1500, long enough to do something useful as support, give them a second Mining Laser, so that they're semi-effective combatants, give them a bit more armor so that they're more effective as meatshields, and decrease the rebuild time, so they don't feel like a one-shot. My first and oldest mod. , 0. 95. Tech mining is the only way to find blueprints. Fixed now though. 3 (2023-08-24). Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. It used to be called Starfarer. Yes, stations will be armed with your state of the Art technology, if that is mining lasers, well, better find a High Tech blueprint, or the blueprints. I don’t plan to abuse it and make my ships OP. I'll second that DIY and Better Tech-Mining are good mods. I've made Volturnian Lobsters a meme in a tabletop RPG. It increases light industry production by 2 units. Starsector. , 0. Elevate your Starsector gameplay with the [0. On colonies, I'll spam for accessibility and multi-product exports (like mining, manufacturing, or light industry in free ports) For colony's, improving the commerce industry gives a nice income bonus. Construct Mining Station "Construct a mining station in an asteroid belt or asteroid field. ago. r/starsector • Been playing. There is another advantage to produce in faction. No need to think long-term with these. Good OP, compressed armor effectiveness and lots of guns but have very costly maintenance, large fuel costs and high crew requirements. 3. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. Find the farm world (s) first, then figure out where you can put mines nearby. 6. Morthra. Go to starsector r/starsector. It can be built at any Colony that has a Spaceport. 343 votes, 18 comments. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. 2. , 0. 0 (yunrutechmining) Unpack Blueprints 1. One is a shipyard (Siren), and another one is a heavily fortified Tech Mine (Stray Dog). of vanilla ships (pirate versions and refits of civillian ships) as well as a few new ones, like a set of armoured low-tech phase ships. Get at least one rig and drone thingy to get some more loot. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. Try insulated engines and augmented drive. However : once a month you get a report about custom production etc and that also contains your tech mining loot. Link (v1. So, the Kadur Remnant. an industry. e. There are also new. Which is dirt cheap. Sometimes the various factions will give you missions for derelicts, probes or whatever. - Hull 419M - Midline self-propelled battlestation; main module has burn drive; side modules have accelerated ammo feeders. 4/ has no "dramatically" higher chance of finding things on the first mining. Only played around with high tech. Mining is an industry. 14865315874. 1a] Hazard Mining Incorporated (THE POWER IS YOURS! Ed. Since it is a high tech ship, the Afflictor is very rare, especially in its default design, and can occasionally be. Do something else for a week or so and go back to the academy, the dialog says something to that effect. Possession and sale of AI cores is banned by the Hegemony, Persean League, Luddic Church, Luddic Path, Sindrian Diktat and Tri-Tachyon, and they may be seized as contraband if found by patrol inspections. Slightly Better Tech-Mining 0. check the governor. [close] Themed Derelict Stations. They're low-tech on steroids, have have funky weapons and ships, but nothing completely outlandish. It used to be called Starfarer. No longer supplies economic units of commodities 2. It is essentially just unlimited tech mining and i received 5 pristine nanoforge from it with less time than finding 1 in entire run. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. And if you do it too much it decivilizes and you get nothing. And the depletion counter is very handy. The Biofactory Embryo is a special Colony item. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. IMPACT's 100%-owned and operated underground silver mines feed a central. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. 6. Tech mining had the issue in the past of having a 0. Go to starsector r/starsector. Diable Avionics is certainly my favourite faction mod in terms of ships. Change logs are released and updated incrementally. The Heron is a midline cruiser carrier. Orbital stations are equipped automatically. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. 96,. 51K subscribers in the starsector community. The remnants of a people murdered by the Hegemony in a brutal conflict, they desperately cling on to the remnants of their once-great fleet in a. It can be built at any Colony that has some degree of ruins. It's. It used to be called Starfarer. It is one of the least profitable industries out there, as only two worlds buy them (and far less than what the market provides) Their use is mostly upgrading. Put an alpha core in your star fortress, then bait an ordo to it. I will mostly use the "lore" and in-game descriptions, like once you dig at the "technicals" of starsector tech it is super powerful. Re: [0. 95. Then set up your 6 planets colony. r/starsector • tech mining with alpha core. It re a ds your s a ve file, simul a tes your desired (size-6) colonies on a s m a ny combin a tions of pl a nets a s possible, a nd shows you which combin a tions a re the most profit a ble. 50K subscribers in the starsector community. close. That movie was the shit. r/starsector • High tech is like Apple : Complete waste of money. High Tech is always good- IF you have high tech weapons blueprints, otherwise it'll load out with mining blasters and mining lasers, making in hilariously bad. ago. | 296 followers on LinkedIn. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. With our comprehensive installation and usage guide, you'll be able to install and use [0. This mod intends to expand the options for high-tech fleet doctrines. The ship will then be produced and delivered at the end of the month, stored at the designated planet. *sponsored by long range ballistic weaponry gun walls. 40K subscribers in the starsector community. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. After defeating it, the ship can be recovered in a somewhat weaker form for player use. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. 1. The other way to do it is with TASC and craft the special items you need. Contribute to BriannaTheBrave/redlegion development by creating an account on GitHub. A bunch of weapons beyond just the mining blaster add to your fleet's overall mining ability, which lets you kit out logistics ships with small mining weapons as a way to squeeze out value from their unused weapon slots. In fact, it always pays for itself. Those could be very well filler ships. Larger colony size means more mining production. lol, i just found my industrial powerhouse planet, instant colony. 47K subscribers in the starsector community. # 2 - All midline sprites. Their job had been to extract raw materials from underground and fabricate. blessings be mf. HMI does add ships and stuff that make mining easier. It used to be called Starfarer. - Allow the Remnant Station to support artillery stations from Industrial Evolution. an industry. Admiral Posts: 1560 [0. : high flux, low hull, engines disabled etc. Yeah, so I wanted to turn tech-mining industry into structure. In Starsector 0. 1a] Hazard Mining Incorporated (Compatibility Ed. You're wondering when to stop your tech-mining when ruins become literally unattainable. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. While Tech Mining is flat. " Fractal Softworks Forum November 04, 2023, 02:19:58 AM Welcome, Guest; Please login or. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. I therefore hand out 8 keys to people who also love. So if a colony needs 5 food, that would be provided in faction from your 8 food exporting colony. Just stay below 7. 2D RPG/Trade/Fleet Combat Game. Putting an alpha core into a fully upgraded high tech orbital station brings a tear to my eyes. If one fleet doesn’t cut it bring 2, if that doesn’t work bring 3. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. The compromised storage idea is interesting and may be the best solution. 95, and 0. Care needs to be taken with facings as the Burn Drive is only useful. Added Herald-class battle-carrier (midline). But to turn it into structure just go to D:Starsectorstarsector-coredatacampaign and open industries with WordPad and find techmining,Tech-Mining,30,45,,2,,,"techmining, industry, industrial". Fourth slot is High Command. 5t4t35 • 1 yr. 1a Modded] - KADUR SWARM I. Bellow are pictures of the system and the distance between the two systems (the upper being the system I've currently colonized) Colonized sector with the mining hub of Echion. Advertisement Coins. Lukas04 1 yr. HMI is very Vanilla-adjacent. Staff them well, put armor on them. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. That movie was the shit. It can be installed into Light Industry. Well, you should never stop during. 95. The pirate version prior to 0. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». 0 coins. 38. Explore, explore, explore. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Hazard Mining is one that everyone else has mentioned, and for good reason. A midline faction with a focus on smashing apart capitals via speed, alpha strikes and a lot of heavy, inaccurate ballistics. I installed Exotica Technologies which adds another ship customization system to the game. 2. Premium Powerups Explore Gaming. In my current game, the tech mining on one planet was sending everything to the first planet I colonized instead of. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. I'm using Nex if that changes anything. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. 5t4t35 • 1 yr. Also UAF contacts can't get you ships and Supercaps cheaper, Yamato contact will sometimes sell you Supercaps even cheaper because she steals them. The base tech-mining in Starsector 0. I loved the whole idea of fighting for market share in the vanilla game, and wished for more factions to have conflicts with, and more resources that you can produce and have in the economy. Human beings can survive unprotected exposure to the surface conditions of (market). I never got anything good from tech mining. Tech-Mining. [deleted] • 2 yr. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. tech mining vanilla feels so worthless hahaha tested it so far in 3 different games, no problem so far, issue is non of those games i play deeply into the campaign. Vast ruins are 8, and drops by 2 for every level under, if I recall. « Reply #5 on: January 27, 2022, 01:47:48 AM ». ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. While it has higher flux/s, it also has higher efficiency so for a given amount of flux you get more damage out. 96a] Unusually Gullible Hullmods. 3. First, make sure you properly modified the file setting the allocated memory for the game. You export 14 money-generating goods with this setup, but for salvage yards to over-produce your system needs good combat action-The Moth phase 'carrier', heavily armoured phase ship using gremlin level phase tech. Nothing too outlandish and fits with the base game well. Similar question for light industry and refining and whatnot. Mining stations might need to fabricate new mining equipment and maybe even mining vessels from the resources they have. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. Magellan Protectorate. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. 96, combining pirate and Pather. Independent-Gur1617 • 3 mo. Well, you should never stop during your. The Afflictor-class Phase Frigate is a deadly hull with a unique Entropy Amplifier, which temporarily makes ships more vulnerable to damage. , 0. AI usage as is the nature with battlecruisers is mediocre, it's a ship that takes skill since the system propels it only forward. 2D RPG/Trade/Fleet Combat Game. meanwhile, let colony grow, give as much incentives as possible . 7. Edit: gah just remembered that you can raid occupied planets and look for planets with tiny satellite junk orbiting it that are unsurveyed. Abundant Volatiles: Abundant volatiles may be economically extracted from Nomios. yabbadabbadoo1. With. Elevate your Starsector gameplay with the [0. My auxiliary ships usually outnumber the escort ships. 95. If you can’t even reach my fleet to ejaculate your faith then beat it mate. Trace Organics: Nomios is nearly barren of organics reserves,. modern carriers-gives carrier hullmods that can let you make diffrent carrier types. But for the first few months it can yield some. -The Boring drone, heavy duty mining drone that can cut through any asteroid. "boggledAstropolisSpriteToUse":0, # Setting this to false will disable mining station construction "boggledMiningStationEnabled":true, # Set the maximum number of mining. It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics. Better Tech-Mining makes tech. It's. 51K subscribers in the starsector community. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. 1a] Slightly Better Tech-Mining by Yunru [0. Their wanzers range from light fighter-infantry to frigate-equivalent monsters. Shout out to the UAF for sending a relief fleet early into the colonization. I think it's from Roider Union mod, the ability to remove ruins. Better Tech-Mining makes tech. 2D RPG/Trade/Fleet Combat GameWhy 30 seconds? It only takes 8 to fully reload the blasters (12 with Expanded Mags). 7. ” Construct a mining station within an asteroid belt or an asteroid field. Tech-Mining does not provide any benefits to the colony. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3 Recreational drugs equal to colony size Deposits may be ore, rare (transplutonic) ore, organics or volatiles Tech-Mining: 150000¢ 45 days (Ruin size) * 500¢ These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. Even if it takes 20months that still works out to $22,500 per month. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. Continue Reading [Starsector Mods][0. An armor-less Legion with quick feet. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. 95 threats do not appear till the colony reaches size 4. If Tech Mining is not possible, then both refining and Fuel Production. 95. It can be built at any Colony that has a Spaceport. starship legends- give ships and crew some personality. Jk, doesn't exist. 290. Xhan empire has some very eldritch secret content. They're essentially worthless. They updated the Yunru industries and Slightly better tech mining to no longer give the infinite buff and allow for higher salvage So now its default is 25%, it is configurableStarsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. Go to starsector r/starsector • by [deleted] View community ranking In the Top 5% of largest communities on Reddit. Also, new Remnant-like faction. If you are almost to a destination and you get ambushed you can use the story point to skip the battle and get to the intended battle instead. Looking for ship blueprints is generally a huge pain. Does this with drops of upgrade chips. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. 95. Tech-mining is excellent. prettyboiclique • 4 mo. I am too looking for files which I. It’s an industry that gives you diminishing returns of items you want, and decent credits-worth of… useless materials that other industries supply in. Read my forum guide on Tempests and Omens as well![0. . Heavy Industry allows the player to pay their colony to produce a ship, usually below market price.